[]挂载物体的3D变换问题
如下我创建一个圆柱体挂在角色的一个挂点上,可是无论我做什么位置,角度,大小变换,这个圆柱体挂上角色后啥都没变化
var cylinderMesh:CylinderMesh=new CylinderMesh(0.05,2,8);
var cylinder3D:MeshSprite3D=new MeshSprite3D(cylinderMesh);
cylinder3D.transform.translate(new Vector3(3,0,0),true);
cylinder3D.transform.localScale = new Vector3(2,2,2);
cylinder3D.transform.localRotationEuler = new Vector3(90,90,90);
role.getChildAt(0).addChild(cylinder3D);
this.ani.linkSprite3D("weaponEffect",cylinder3D)
var cylinderMesh:CylinderMesh=new CylinderMesh(0.05,2,8);
var cylinder3D:MeshSprite3D=new MeshSprite3D(cylinderMesh);
cylinder3D.transform.translate(new Vector3(3,0,0),true);
cylinder3D.transform.localScale = new Vector3(2,2,2);
cylinder3D.transform.localRotationEuler = new Vector3(90,90,90);
role.getChildAt(0).addChild(cylinder3D);
this.ani.linkSprite3D("weaponEffect",cylinder3D)
没有找到相关结果
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